UP TO TEN AND DOWN AGAIN
A British variant of THE "Oh Hell" PLAYING-CARD GAME
Players
3–10.
Objective
The winner is the player that has the most points by the end of the game.
Set-up
The game is played with one deck of playing cards with 3–5 players or two decks with 6–10 players.
There are 19 rounds in a game. Each round has a corresponding trump suit (see Table 1).
One player is the 'dealer' (deals the cards for that round). The player to the dealer's left is the 'caller' (bids first). And the player to the caller's left is the 'leader' (leads first). Each round, the roles switch clockwise.
Rule variant: "Up to ten"
Only the first 10 rounds are played.
Rule variant: "Random trump"
The trump suit is not pre-determined in accordance with Table 1. Instead, after all cards have been dealt, a card is revealed from the pile of un-dealt cards; the suit of that card is the trump suit for the round. There are no "no trumps" rounds.
1. Dealing
The number of cards dealt per player corresponds to the round (e.g. each player starts with 1 card on the first round, 2 cards on the second, etc.), until the 11th round, at which point players are dealt a decreasing number of cards (9 cards in the 11th round, then 8 in the 12th, etc.). See Table 1.
2. Bidding
After dealing, each player looks at their 'hand' (the cards that they have personally been dealt). Then each player in turn, starting with the caller, 'bids' (predicts how many tricks they will win this round). These bids are noted down for later scoring.
Rule variant: "Screw the dealer"
The last person to bid (i.e. the dealer), cannot bid a number that, when summed with every other already-made bid, would equal the number of cards in his or her hand.
Rule variant: "Devil's bridge"
In the 1st and 19th rounds (i.e. when each hand starts with one card), each player holds their own hand on their forehead and looks only at every other player's hand to help them decide on their bid.
3. Gameplay
After bidding, each player takes turns to play one card from their hand, starting with the leader and going clockwise.
The player to play the first card of a trick can play any card they want. Other players can play any card they want as long as the card 'follows suit' (is of the same suit as the first card played in that trick); if a player does not have a card of this suit, they can play any card they want.
The highest card wins (an A is considered higher than a K). If a card does not follow suit, it cannot be considered higher—unless it is of the trump suit, in which case it is always considered higher than a card of any other suit. If the same two cards are played in the same trick (only possible if two decks are in play), the card to have been played first is considered the higher of the two.
The player to play the highest card wins the trick and puts the cards of that trick aside. That player then plays the first card of the next trick.
Once every card in players' hands has been played, the round is over.
4. Scoring
After the round is played, the number of won tricks are counted. 10 points are awarded to each player that won the same number of tricks that they bid, and 1 point is awarded to each player for each trick they won.
Once the points for that round have been noted down, the next round starts.
Rule variant: "Bidding blind"
If a player is 20 points behind the player to have the most points, they have the option of making a bid before looking at their hand (a 'blind bid'). An acheived blind bid is worth 20 points (as opposed to the usual 10).
Table 1
round | cards per hand | trump suit |
1st | 1 | ♠ |
2nd | 2 | ♡ |
3rd | 3 | ♢ |
4th | 4 | ♣ |
5th | 5 | no trump |
6th | 6 | ♠ |
7th | 7 | ♡ |
8th | 8 | ♢ |
9th | 9 | ♣ |
10th | 10 | no trump |
11th | 9 | ♠ |
12th | 8 | ♡ |
13th | 7 | ♢ |
14th | 6 | ♣ |
15th | 5 | no trump |
16th | 4 | ♠ |
17th | 3 | ♡ |
18th | 2 | ♢ |
19th | 1 | ♣ |